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    <lastmod>2025-08-01</lastmod>
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      <image:title>Home - Ludum Dare 46 | Individual</image:title>
      <image:caption>48 hours to implement a skeletal mesh in my engine by myself. It can’t be that hard right?</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5defd30e1d329522f68eec28/1614912375862-YSLUURRDA7I27CNZ4593/CrystalCall_Poster_HDTV.jpg</image:loc>
      <image:title>Home - Crystal Call | UE4 | Steam | Student Group</image:title>
      <image:caption>A high flying parkour speed runner where I got to test out making fun mechanics like wall running in UE4. The designers want inverse kinematics for smoother hand movement when shooting or on walls? Sure I can do that.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5defd30e1d329522f68eec28/a4a919b6-ffed-4de3-b98d-1327d0db6a5a/TinyTinasAssaultOnDragonKeepStandalone.png</image:loc>
      <image:title>Home - Tiny Tina’s Assault on Dragon Keep | UE3</image:title>
      <image:caption>I was given the opportunity to time travel back to UE3 and help make a standalone version of the beloved Tiny Tina DLC. My work was in adding new content, adding the tutorial intro to the DLC, and scripting in new localization.</image:caption>
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      <image:title>Home - Bullet Hell Dungeon | Individual</image:title>
      <image:caption>One summer. Only me and an artist. My custom engine. Let’s make a bullet hell. Oh summer is over? Time to refactor and network it!</image:caption>
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      <image:title>Home - Chef Blob | Unity | Group</image:title>
      <image:caption>Can a Blob cook? I don’t know, but it sounds like a fun project to test if I can make blob physics work! Come check out a frantic cooking game made in Unity</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5defd30e1d329522f68eec28/093b6505-82b0-4715-8e99-7354da44377e/StrayKiteLogo.png</image:loc>
      <image:title>Home - Stray Kite Unannounced Project | UE5</image:title>
      <image:caption>I am working at Stray Kite on an unannounced project. My work is on Camera AI systems to deliver high quality shots while reducing the need for hand-placed cameras.</image:caption>
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      <image:title>Home - Thesis: Dominion AI Using Monte Carlo Tree Search | Student Individual</image:title>
      <image:caption>Check out me building an AI for one of my favorite boardgames Dominion. I’ve never done AI before, so this will be exciting!</image:caption>
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      <image:title>Home - HaberDashers | UE4 | Steam | Group</image:title>
      <image:caption>Here’s a take on the arcade kart racer made in UE4. I got to build movement systems and most importantly keep our kart aligned with the ground. Oh and its on Steam!</image:caption>
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    <loc>https://www.jonathansarasua.me/about</loc>
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    <lastmod>2025-07-22</lastmod>
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      <image:title>About - Hello!</image:title>
      <image:caption>I hope you’ve enjoyed or are about to enjoy my portfolio. For the last 5 years I’ve been working in Unreal C++, but I love to work on new and exciting projects especially if I’m walking head first into the unknown. I’ve managed the look and feel of Wartorn with input and UI, refactored an old UI system with CommonUI, and built a dynamic camera AI. In the lands before I’ve even dabbled in Tech Design in UE3, animated a skeletal mesh for a game jam, and rebuilt a Deckbuilding Game I enjoy. As a teammate I find myself asking questions about the user experience. How can I contribute to an enjoyable game on Mouse and Keyboard or controller? Are we building a mechanic for today or architecting the system for tomorrow? I won’t hesitate to ask for feedback and confirm that what I’m working on will actually be to the benefit of the end user, the designers. I mean if they won’t use my sweet grappling hook, did I really even make it? Besides programming I love rock climbing, travel, and of course games. My favorite video games vary from League of Legends to Slay the Spire. I love all variations of strategy games. This love extends to boardgames where my favorite is Clank! Legacy. The genre of Deckbuilding adventure is incredibly addictive at merging strategy and chance to make a highly replayable experience. Slay the Spire kept me glued to the screen for weeks. Besides all of that I’ve been trying to keep up with reading Brandon Sanderson’s novels!</image:caption>
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    <loc>https://www.jonathansarasua.me/resume</loc>
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    <lastmod>2025-08-05</lastmod>
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    <loc>https://www.jonathansarasua.me/haberdashers</loc>
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    <lastmod>2021-03-05</lastmod>
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    <loc>https://www.jonathansarasua.me/ludum-dare-46</loc>
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    <lastmod>2023-05-18</lastmod>
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      <image:title>Ludum Dare 46</image:title>
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    <loc>https://www.jonathansarasua.me/crystal-call</loc>
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    <lastmod>2021-03-14</lastmod>
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    <loc>https://www.jonathansarasua.me/chef-blob</loc>
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    <lastmod>2021-03-06</lastmod>
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      <image:title>Chef Blob</image:title>
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    <loc>https://www.jonathansarasua.me/bullet-hell-dungeon</loc>
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    <lastmod>2023-05-18</lastmod>
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    <loc>https://www.jonathansarasua.me/thesis</loc>
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    <lastmod>2023-05-18</lastmod>
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      <image:title>Thesis</image:title>
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      <image:title>Thesis</image:title>
      <image:caption>Dominion is a deckbuilding game of 2 to 4 players where each player takes turns playing and buying cards from a set of card piles Goal: Have the most victory points from victory (green) cards Game ends when: Province pile is empty OR three of any pile are empty In a 2 player game the victory card piles have 8 cards, the action cards have 10, and the treasure cards have their full deck (50+)</image:caption>
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      <image:title>Thesis - Anatomy of a turn:</image:title>
      <image:caption>Play actions Buy cards End turn</image:caption>
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      <image:title>Thesis - Anatomy of a card</image:title>
      <image:caption>Card Effect What you gain when you play the card Card Type Action, Victory, or Treasure Card Cost Cost to buy</image:caption>
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      <image:caption>Score= Winrate, C theoretically equals Sqrt(2) UCT tries to balance going deep in the tree following highest score versus going wide in the tree following exploration value. The exploration value is ~0-1 with its weight being determined by C. C can be changed depending on what the AI programmer wants.</image:caption>
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      <image:caption>Current hand</image:caption>
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      <image:caption>Card Set</image:caption>
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    <lastmod>2025-10-29</lastmod>
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